Files
UnrealEngineUWP/Engine/Source/Runtime/RenderCore/Private/RayTracingGeometry.cpp
tiago costa 4a64faf8a2 Removed FRHICommandList parameter from FRayTracingGeometryManager::RequestBuildAccelerationStructure()
- Also made it possible to update some other functions to only require FRHICommandListBase.

#rb Yuriy.ODonnell

[CL 29999933 by tiago costa in ue5-main branch]
2023-11-29 17:09:38 -05:00

329 lines
11 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "RayTracingGeometry.h"
#include "RHICommandList.h"
#include "HAL/IConsoleManager.h"
#include "RayTracingGeometryManagerInterface.h"
#include "RenderUtils.h"
#include "RHIResourceUpdates.h"
#include "RHITextureReference.h" // IWYU pragma: keep
#if RHI_RAYTRACING
IRayTracingGeometryManager* GRayTracingGeometryManager = nullptr;
#endif
static TAutoConsoleVariable<int32> CVarDebugForceRuntimeBLAS(
TEXT("r.Raytracing.DebugForceRuntimeBLAS"),
0,
TEXT("Force building BLAS at runtime."),
ECVF_ReadOnly);
FRayTracingGeometry::FRayTracingGeometry() = default;
/** Destructor. */
FRayTracingGeometry::~FRayTracingGeometry() = default;
#if RHI_RAYTRACING
void FRayTracingGeometry::InitRHIForStreaming(FRHIRayTracingGeometry* IntermediateGeometry, FRHIResourceUpdateBatcher& Batcher)
{
ensureMsgf(RayTracingGeometryRHI || !IsRayTracingEnabled(),
TEXT("RayTracingGeometryRHI should be valid when ray tracing is enabled.\n")
TEXT("This check failing points to a race condition between FRayTracingGeometryManager::Tick(...) and FStaticMeshStreamIn processing.\n")
);
Initializer.Type = ERayTracingGeometryInitializerType::Rendering;
EnumAddFlags(GeometryState, EGeometryStateFlags::StreamedIn);
if (RayTracingGeometryRHI && IntermediateGeometry)
{
Batcher.QueueUpdateRequest(RayTracingGeometryRHI, IntermediateGeometry);
EnumAddFlags(GeometryState, EGeometryStateFlags::Valid);
}
else
{
check(GetRayTracingMode() == ERayTracingMode::Dynamic);
}
}
void FRayTracingGeometry::ReleaseRHIForStreaming(FRHIResourceUpdateBatcher& Batcher)
{
RemoveBuildRequest();
EnumRemoveFlags(GeometryState, EGeometryStateFlags::StreamedIn);
EnumRemoveFlags(GeometryState, EGeometryStateFlags::Valid);
Initializer.Type = ERayTracingGeometryInitializerType::StreamingDestination;
if (RayTracingGeometryRHI)
{
Batcher.QueueUpdateRequest(RayTracingGeometryRHI, nullptr);
}
}
void FRayTracingGeometry::CreateRayTracingGeometryFromCPUData(TResourceArray<uint8>& OfflineData)
{
check(OfflineData.Num() == 0 || Initializer.OfflineData == nullptr);
if (OfflineData.Num())
{
Initializer.OfflineData = &OfflineData;
}
if (CVarDebugForceRuntimeBLAS.GetValueOnAnyThread() && Initializer.OfflineData != nullptr)
{
Initializer.OfflineData->Discard();
Initializer.OfflineData = nullptr;
}
FRHICommandList& RHICmdList = FRHICommandListImmediate::Get();
RayTracingGeometryRHI = RHICmdList.CreateRayTracingGeometry(Initializer);
SetRequiresBuild(Initializer.OfflineData == nullptr || RayTracingGeometryRHI->IsCompressed());
}
void FRayTracingGeometry::RequestBuildIfNeeded(ERTAccelerationStructureBuildPriority InBuildPriority)
{
RayTracingGeometryRHI->SetInitializer(Initializer);
if (GetRequiresBuild())
{
RayTracingBuildRequestIndex = GRayTracingGeometryManager->RequestBuildAccelerationStructure(this, InBuildPriority);
SetRequiresBuild(false);
}
}
void FRayTracingGeometry::MakeResident(FRHICommandList& RHICmdList)
{
check(EnumHasAllFlags(GeometryState, EGeometryStateFlags::Evicted) && RayTracingGeometryRHI == nullptr);
EnumRemoveFlags(GeometryState, EGeometryStateFlags::Evicted);
// Streaming BLAS needs special handling to not get their "streaming" type wiped out as it will cause issues down the line.
// We only have to do this if the geometry was marked to be streamed in.
// In that case we will recreate the geometry as-if it was streamed in.
if (EnumHasAnyFlags(GeometryState, FRayTracingGeometry::EGeometryStateFlags::StreamedIn))
{
// When a mesh is streamed in (FStaticMeshStreamIn::DoFinishUpdate) we update the geometry initializer using just streamed in VB/IB.
// That initializer sets a Rendering type but RHI object was created as StreamingDestination and we have a mismatch between geometry initializer and RHI initializer.
// It's not an issue unless we try to initialize the geometry again using the geometry's initializer.
// We need the current geometry and RHI object to be StreamingDestination so the streaming continues to work.
Initializer.Type = ERayTracingGeometryInitializerType::StreamingDestination;
// Creating RHI with StreamingDestination type will only initialize RHI object but will not created the underlying BLAS buffers.
InitRHI(RHICmdList);
// Here we simulate geometry streaming: create geometry with StreamingSource type to allocate BLAS buffers (1) and swap it with the current geometry (2).
// Follows the same pattern as: (1) FStaticMeshStreamIn::CreateBuffers_* (2) FStaticMeshStreamIn::DoFinishUpdate
// There is no other way to initialize BLAS buffers for the geometry that has a StreamingDestination type.
{
TRHIResourceUpdateBatcher<1> Batcher;
FRayTracingGeometryInitializer IntermediateInitializer = Initializer;
IntermediateInitializer.Type = ERayTracingGeometryInitializerType::StreamingSource;
FRayTracingGeometryRHIRef IntermediateRayTracingGeometry = RHICmdList.CreateRayTracingGeometry(IntermediateInitializer);
InitRHIForStreaming(IntermediateRayTracingGeometry, Batcher);
// When Batcher goes out of scope it will add commands to copy the BLAS buffers on RHI thread.
// We need to do it before we build the current geometry (also on RHI thread).
}
RequestBuildIfNeeded(ERTAccelerationStructureBuildPriority::Normal);
}
else
{
InitRHI(RHICmdList);
}
}
void FRayTracingGeometry::InitRHIForDynamicRayTracing()
{
check(GetRayTracingMode() == ERayTracingMode::Dynamic);
MakeResident(FRHICommandListImmediate::Get());
}
void FRayTracingGeometry::Evict()
{
check(!EnumHasAllFlags(GeometryState, EGeometryStateFlags::Evicted) && RayTracingGeometryRHI != nullptr);
RemoveBuildRequest();
RayTracingGeometryRHI.SafeRelease();
EnumAddFlags(GeometryState, EGeometryStateFlags::Evicted);
}
void FRayTracingGeometry::CreateRayTracingGeometry(FRHICommandListBase& RHICmdList, ERTAccelerationStructureBuildPriority InBuildPriority)
{
// Release previous RHI object if any
ReleaseRHI();
if (RawData.Num())
{
check(Initializer.OfflineData == nullptr);
Initializer.OfflineData = &RawData;
}
if (CVarDebugForceRuntimeBLAS.GetValueOnAnyThread() && Initializer.OfflineData != nullptr)
{
Initializer.OfflineData->Discard();
Initializer.OfflineData = nullptr;
}
bool bAllSegmentsAreValid = Initializer.Segments.Num() > 0 || Initializer.OfflineData;
for (const FRayTracingGeometrySegment& Segment : Initializer.Segments)
{
if (!Segment.VertexBuffer)
{
bAllSegmentsAreValid = false;
break;
}
}
if (bAllSegmentsAreValid)
{
// Geometries with StreamingDestination type are initially created in invalid state until they are streamed in (see InitRHIForStreaming).
const bool bWithNativeResource = Initializer.Type != ERayTracingGeometryInitializerType::StreamingDestination;
if (bWithNativeResource)
{
EnumAddFlags(GeometryState, EGeometryStateFlags::Valid);
}
if (IsRayTracingEnabled())
{
RayTracingGeometryRHI = RHICmdList.CreateRayTracingGeometry(Initializer);
}
else
{
EnumAddFlags(GeometryState, EGeometryStateFlags::Evicted);
}
if (Initializer.OfflineData == nullptr)
{
// Request build if not skip
if (InBuildPriority != ERTAccelerationStructureBuildPriority::Skip)
{
if (RayTracingGeometryRHI)
{
RayTracingBuildRequestIndex = GRayTracingGeometryManager->RequestBuildAccelerationStructure(this, InBuildPriority);
}
SetRequiresBuild(false);
}
else
{
SetRequiresBuild(true);
}
}
else
{
if (RayTracingGeometryRHI && RayTracingGeometryRHI->IsCompressed())
{
RayTracingBuildRequestIndex = GRayTracingGeometryManager->RequestBuildAccelerationStructure(this, InBuildPriority);
}
SetRequiresBuild(false);
// Offline data ownership is transferred to the RHI, which discards it after use.
// It is no longer valid to use it after this point.
Initializer.OfflineData = nullptr;
}
}
}
void FRayTracingGeometry::CreateRayTracingGeometry(ERTAccelerationStructureBuildPriority InBuildPriority)
{
CreateRayTracingGeometry(FRHICommandListImmediate::Get(), InBuildPriority);
}
bool FRayTracingGeometry::IsValid() const
{
// can't check IsInitialized() because current implementation of hair ray tracing support doesn't initialize resource
//check(IsInitialized());
const bool bIsValidAndNotEvicted = EnumHasAllFlags(GeometryState, EGeometryStateFlags::Valid) && !EnumHasAllFlags(GeometryState, EGeometryStateFlags::Evicted);
if (bIsValidAndNotEvicted)
{
check(RayTracingGeometryRHI != nullptr && Initializer.TotalPrimitiveCount > 0);
}
return bIsValidAndNotEvicted;
}
bool FRayTracingGeometry::IsEvicted() const
{
// can't check IsInitialized() because current implementation of hair ray tracing support doesn't initialize resource
//check(IsInitialized());
const bool bIsEvicted = EnumHasAllFlags(GeometryState, EGeometryStateFlags::Evicted);
if (bIsEvicted)
{
check(RayTracingGeometryRHI == nullptr);
}
return bIsEvicted;
}
void FRayTracingGeometry::InitRHI(FRHICommandListBase& RHICmdList)
{
if (!IsRayTracingAllowed())
return;
ERTAccelerationStructureBuildPriority BuildPriority = Initializer.Type != ERayTracingGeometryInitializerType::Rendering
? ERTAccelerationStructureBuildPriority::Skip
: ERTAccelerationStructureBuildPriority::Normal;
CreateRayTracingGeometry(RHICmdList, BuildPriority);
}
void FRayTracingGeometry::ReleaseRHI()
{
RemoveBuildRequest();
RayTracingGeometryRHI.SafeRelease();
GeometryState = EGeometryStateFlags::Invalid;
}
void FRayTracingGeometry::RemoveBuildRequest()
{
if (HasPendingBuildRequest())
{
GRayTracingGeometryManager->RemoveBuildRequest(RayTracingBuildRequestIndex);
RayTracingBuildRequestIndex = INDEX_NONE;
}
}
void FRayTracingGeometry::InitResource(FRHICommandListBase& RHICmdList)
{
ensureMsgf(IsRayTracingAllowed(), TEXT("FRayTracingGeometry should only be initialized when Ray Tracing is allowed."));
FRenderResource::InitResource(RHICmdList);
if (RayTracingGeometryHandle == INDEX_NONE)
{
RayTracingGeometryHandle = GRayTracingGeometryManager->RegisterRayTracingGeometry(this);
}
}
void FRayTracingGeometry::ReleaseResource()
{
ensureMsgf(IsRayTracingAllowed() || !IsInitialized(), TEXT("FRayTracingGeometry should only be initialized when Ray Tracing is allowed."));
if (RayTracingGeometryHandle != INDEX_NONE)
{
GRayTracingGeometryManager->ReleaseRayTracingGeometryHandle(RayTracingGeometryHandle);
RayTracingGeometryHandle = INDEX_NONE;
}
// Release any resource references held by the initializer.
// This includes index and vertex buffers used for building the BLAS.
Initializer = FRayTracingGeometryInitializer{};
FRenderResource::ReleaseResource();
}
void FRayTracingGeometry::BoostBuildPriority(float InBoostValue) const
{
check(HasPendingBuildRequest());
GRayTracingGeometryManager->BoostPriority(RayTracingBuildRequestIndex, InBoostValue);
}
#endif // RHI_RAYTRACING