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UnrealEngineUWP
/
Engine
/
Source
/
Runtime
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RenderCore
History
dan elksnitis
c203206fc2
[shaders] handle gracefully the case where we don't have remapping data for a particular line of shader code and just leave the error/warning unmodified. This _shouldn't_ happen in practice, generally is caused by regressions introduced in shaderformat code (where code is modified without preserving line numbers/whitespace). However due to another bug in 5.4 this is currently occurring in live (said bug has been fixed but is slightly involved to bring across to 5.4 so going to avoid this for now). Not remapping just means the filename/line number for an error or warning will be reported on the stripped code rather than the unstripped code, which is slightly less useful but not the end of the world.
...
#jira UE-214649 #rb Laura.Hermanns [CL 34324358 by dan elksnitis in 5.4 branch]
2024-06-12 17:40:08 -04:00
..
Internal
Fixing various header only compile errors.
2023-12-05 17:55:30 -05:00
Private
[shaders] handle gracefully the case where we don't have remapping data for a particular line of shader code and just leave the error/warning unmodified. This _shouldn't_ happen in practice, generally is caused by regressions introduced in shaderformat code (where code is modified without preserving line numbers/whitespace). However due to another bug in 5.4 this is currently occurring in live (said bug has been fixed but is slightly involved to bring across to 5.4 so going to avoid this for now). Not remapping just means the filename/line number for an error or warning will be reported on the stripped code rather than the unstripped code, which is slightly less useful but not the end of the world.
2024-06-12 17:40:08 -04:00
Public
[shaders] handle gracefully the case where we don't have remapping data for a particular line of shader code and just leave the error/warning unmodified. This _shouldn't_ happen in practice, generally is caused by regressions introduced in shaderformat code (where code is modified without preserving line numbers/whitespace). However due to another bug in 5.4 this is currently occurring in live (said bug has been fixed but is slightly involved to bring across to 5.4 so going to avoid this for now). Not remapping just means the filename/line number for an error or warning will be reported on the stripped code rather than the unstripped code, which is slightly less useful but not the end of the world.
2024-06-12 17:40:08 -04:00
RenderCore.Build.cs
…