Files
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem/Private/NavigationObjectRepository.cpp
yoan stamant 4dba3c02c3 [Navigation] Replaced custom NavLink static registration queue by a new world subsystem that will also store NavRelevantObject that are not AActor/UActorComponent based.
This change allow new NavigationSystem created after initial map load (e.g. ANavSystemConfigOverride) to properly recreate its custom nav link mappings and octree.
#rb Aris.Theophanidis, mikko.mononen, robert.seiver

[CL 32486904 by yoan stamant in 5.4 branch]
2024-03-25 17:45:24 -04:00

1.8 KiB