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* Moved dllexport from type to methods/staticvar in all Engine runtime code. This improves compile times, memory and performance in dll builds [CL 26082269 by henrik karlsson in ue5-main branch]
22 lines
907 B
C++
22 lines
907 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Chaos/ChaosNotifyHandlerInterface.h"
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#include "GeometryCollection/GeometryCollectionSimulationTypes.h"
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#include "PhysicsInterfaceDeclaresCore.h"
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class AActor;
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class FSkeletalMeshPhysicsProxy;
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struct FSkeletalMeshPhysicsProxyParams;
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class UChaosPhysicalMaterial;
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class UPhysicsAsset;
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class USkeletalMeshComponent;
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struct FPhysicsAssetSimulationUtil
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{
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static GEOMETRYCOLLECTIONENGINE_API void BuildParams(const UObject* Caller, const AActor* OwningActor, const USkeletalMeshComponent* SkelMeshComponent, const UPhysicsAsset* PhysicsAsset, FSkeletalMeshPhysicsProxyParams& OutParams);
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static GEOMETRYCOLLECTIONENGINE_API bool UpdateAnimState(const UObject* Caller, const AActor* OwningActor, const USkeletalMeshComponent* SkelMeshComponent, const float Dt, FSkeletalMeshPhysicsProxyParams& OutParams);
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};
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