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- actors with multiple scene components: the binding id must be the scene component handle instead of the owner actor handle if the constraint references a scene component that is not the actor's root component.
This will also ensure that the binding for the component is created if it hasn't already been.
- spawnable: use Component.Get(bEvenIfPendingKill) to get a valid component ptr that we can use to resolve the new binding
#jira UE-220111
#rb halfdan.ingvarsson, mike.zyracki
#ushell-cherrypick of 32821448 by benoit.gadreau
[CL 35211903 by benoit gadreau in 5.4 branch]