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UnrealEngineUWP
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UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
Core
/
Private
/
ProfilingDebugging
History
dmytro vovk
c0fee2a134
Bring back correct handling of TLS index in MB2\3
...
[CL 32500359 by dmytro vovk in 5.4 branch]
2024-03-26 03:01:19 -04:00
..
Apple
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Microsoft
Fallback path to standard stackwalking for memory tracing
2024-02-05 08:19:06 -05:00
Unix
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Windows
Fixed up more bool-taking calls to take EAllowShrinking instead.
2024-01-25 14:17:31 -05:00
ABTesting.cpp
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AssetMetadataTrace.cpp
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BootProfiling.cpp
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CallstackTrace.cpp
Fixed default initialization of TLS slots to 0 and invalidity check against 0 as 0 is a valid TLS slot index
2024-02-02 07:23:47 -05:00
CallstackTracePrivate.h
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CookStats.cpp
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CountersTrace.cpp
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CpuProfilerTrace.cpp
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CsvProfiler.cpp
Bring back correct handling of TLS index in MB2\3
2024-03-26 03:01:19 -04:00
CsvProfilerTrace.cpp
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ExternalProfiler.cpp
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Histogram.cpp
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InstanceCounter.cpp
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LoadTimeTracker.cpp
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MemoryTrace.cpp
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MetadataTrace.cpp
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MiscTrace.cpp
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ModuleDiagnostics.cpp
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ModuleDiagnostics.h
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PlatformEvents.cpp
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PlatformFileTrace.cpp
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ProfilingHelpers.cpp
Fixed up DerivedDataCache, DesktopPlatform, ApplicationCore, AssetRegistry, Core, CoreUObject, Projects, Sockets code to use EAllowShrinking instead of bools.
2024-01-17 19:51:06 -05:00
ResourceSize.cpp
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ScopedDebugInfo.cpp
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StallDetector.cpp
Fixed default initialization of TLS slots to 0 and invalidity check against 0 as 0 is a valid TLS slot index
2024-02-02 07:23:47 -05:00
StringTrace.cpp
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TagTrace.cpp
LLM and Insights Tracing: Fix the parent declarations of TagTraces to use the parent declared by LLM's TagData rather than constructing it from unique name, which does not always work. Also pass in the DisplayName paths for the tag names rather than the UniqueName. Also fix a crash on editor shutdown due to PlatformTLS being destructed after main before LLM is destructed after main.
2024-01-30 13:18:48 -05:00
TraceAuxiliary.cpp
Check for read only channels when enabling channels
2024-02-15 05:55:03 -05:00