Files
UnrealEngineUWP/Engine/Source/Editor/AddContentDialog/Private/ContentSourceProviderManager.cpp
bryan sefcik 8cc129f2b6 IWYU Pass 1 - Engine/Source/Editor/...
#jira
#preflight 6306736ac85b7fef22be7751

[CL 21558583 by bryan sefcik in ue5-main branch]
2022-08-24 22:45:13 -04:00

18 lines
483 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ContentSourceProviderManager.h"
#include "HAL/PlatformCrt.h"
class IContentSourceProvider;
void FContentSourceProviderManager::RegisterContentSourceProvider(TSharedRef<IContentSourceProvider> ContentSourceProvider)
{
ContentSourceProviders.Add(ContentSourceProvider);
}
const TArray<TSharedRef<IContentSourceProvider>>* FContentSourceProviderManager::GetContentSourceProviders()
{
return &ContentSourceProviders;
}