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5.4
UnrealEngineUWP/Engine/Source/Developer/Windows
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graham wihlidal c3f0e49549 Added CFLAG_ShaderBundle and decorated Nanite CS materials with it (some platforms can use this to build relevant data structures for internal bundle implementations).
#rb yuriy.odonnell
[REVIEW] https://p4-swarm.epicgames.net/reviews/32011926

[CL 32496753 by graham wihlidal in 5.4 branch]
2024-03-26 00:47:10 -04:00
..
LiveCoding
Allow enabling/disabling LiveCoding via command line switch -LiveCoding=true|false
2024-01-18 11:54:34 -05:00
LiveCodingServer
Removed usage of include file macros from LiveCoding source since it was causing issues with SN-DBS
2023-11-03 07:04:54 -04:00
ShaderFormatD3D
Added CFLAG_ShaderBundle and decorated Nanite CS materials with it (some platforms can use this to build relevant data structures for internal bundle implementations).
2024-03-26 00:47:10 -04:00
WindowsPlatformEditor
…
WindowsTargetPlatform
Fix inability to cook spline meshes by a cooked cooker (resubmit after backout in CL 30847866).
2024-01-24 15:19:22 -05:00
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