Files
UnrealEngineUWP/Engine/Shaders/Private/PostProcessDeviceEncodingOnly.usf
benjamin rouveyrol 0ac46dcfda Add r.HDR.Aces.GamutCompression for HDR output so that we get a similar behaviour to the BlueCorrection parameter
See https://docs.acescentral.com/specifications/rgc/ for the use cases this fixes.
It's disabled by default to keep the existing behaviour

#rb eric.renaudhoude
#jira UE-195803
#tests PIE

[CL 28184333 by benjamin rouveyrol in ue5-main branch]
2023-09-25 08:11:44 -04:00

7.4 KiB