You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Moved SmartObjects out of restricted folder Moved StateTree out of restricted folder Moved ZoneGraph out of restricted folder Moved ZoneGraphAnnotations out of restricted folder #jira UE-115297 #ROBOMERGE-OWNER: mieszko.zielinski #ROBOMERGE-AUTHOR: mieszko.zielinski #ROBOMERGE-SOURCE: CL 17648223 via CL 17648246 via CL 17648261 via CL 17648385 via CL 17648390 via CL 17648742 #ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v875-17642767) [CL 17648750 by mieszko zielinski in ue5-main branch]
42 lines
847 B
C#
42 lines
847 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
using UnrealBuildTool;
|
|
|
|
namespace UnrealBuildTool.Rules
|
|
{
|
|
public class ZoneGraphTestSuite : ModuleRules
|
|
{
|
|
public ZoneGraphTestSuite(ReadOnlyTargetRules Target) : base(Target)
|
|
{
|
|
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
|
|
|
|
PublicIncludePaths.AddRange(
|
|
new string[] {
|
|
}
|
|
);
|
|
|
|
PublicDependencyModuleNames.AddRange(
|
|
new string[] {
|
|
"Core",
|
|
"CoreUObject",
|
|
"Engine",
|
|
"AIModule",
|
|
"ZoneGraph",
|
|
"AITestSuite",
|
|
}
|
|
);
|
|
|
|
DynamicallyLoadedModuleNames.AddRange(
|
|
new string[] {
|
|
// ... add any modules that your module loads dynamically here ...
|
|
}
|
|
);
|
|
|
|
if (Target.bBuildEditor == true)
|
|
{
|
|
PrivateDependencyModuleNames.Add("EditorFramework");
|
|
PrivateDependencyModuleNames.Add("UnrealEd");
|
|
}
|
|
}
|
|
}
|
|
} |