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* Ran IWYU on ~170 plugins to remove includes not needed. Public api still keep old includes inside #if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 #preflight 63d09351574ab9cae4670216 #rb none [CL 23844750 by henrik karlsson in ue5-main branch]
35 lines
1.2 KiB
C++
35 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Components/PrimitiveComponent.h"
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#include "SmartObjectRenderingComponent.generated.h"
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class FPrimitiveSceneProxy;
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UCLASS(hidecategories = (Object, LOD, Lighting, VirtualTexture, Transform, HLOD, Collision, TextureStreaming, Mobile, Physics, Tags, AssetUserData, Activation, Cooking, Rendering), editinlinenew, meta = (BlueprintSpawnableComponent))
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class SMARTOBJECTSMODULE_API USmartObjectRenderingComponent : public UPrimitiveComponent
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{
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GENERATED_BODY()
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public:
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USmartObjectRenderingComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
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//~ Begin UPrimitiveComponent Interface
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virtual FPrimitiveSceneProxy* CreateSceneProxy() override;
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virtual bool ShouldRecreateProxyOnUpdateTransform() const override { return true; }
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//~ End UPrimitiveComponent Interface
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//~ Begin USceneComponent Interface
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virtual FBoxSphereBounds CalcBounds(const FTransform &LocalToWorld) const override;
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//~ End USceneComponent Interface
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#if WITH_EDITOR
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virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
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#endif // WITH_EDITOR
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};
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#if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2
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#include "CoreMinimal.h"
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#endif
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