Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Private/MetasoundFrontendRegistryTransaction.cpp
helen yang d14412ac5b Rename MetaSound cvars for consistency, fix typos
#jira none
#rb trivial
#preflight 630d758d556fc14dce5ad10c

[CL 21707153 by helen yang in ue5-main branch]
2022-08-30 15:11:11 -04:00

21 lines
608 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundFrontendRegistryTransaction.h"
namespace Metasound
{
namespace Frontend
{
int32 MetaSoundFrontendDiscardStreamedRegistryTransactionsCVar = 1;
FAutoConsoleVariableRef CVarMetaSoundFrontendDiscardStreamedRegistryTransactions(
TEXT("au.MetaSound.Frontend.DiscardStreamedRegistryTransactions"),
MetaSoundFrontendDiscardStreamedRegistryTransactionsCVar,
TEXT("If enabled, MetaSound registry transactions are discarded after they have been streamed.\n")
TEXT("0: Disabled, !0: Enabled (default)"),
ECVF_Default);
}
}