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// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundFrontendRegistryTransaction.h"
namespace Metasound
{
namespace Frontend
{
int32 MetaSoundFrontendDiscardStreamedRegistryTransactionsCVar = 1;
FAutoConsoleVariableRef CVarMetaSoundFrontendDiscardStreamedRegistryTransactions(
TEXT("au.MetaSound.Frontend.DiscardStreamedRegistryTransactions"),
MetaSoundFrontendDiscardStreamedRegistryTransactionsCVar,
TEXT("If enabled, MetaSound registry transactions are discarded after they have been streamed.\n")
TEXT("0: Disabled, !0: Enabled (default)"),
ECVF_Default);
}
}