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[REVIEW] [at]*phil.popp [at]*helen.yang [CL 28823392 by matt breindel in ue5-main branch]
140 lines
4.9 KiB
C++
140 lines
4.9 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MetasoundFrontendDocumentIdGenerator.h"
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namespace Metasound
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{
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namespace Frontend
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{
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namespace
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{
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std::atomic<uint64> GlobalAtomicMetasoundIdCounter = 1; // First ID will be 1. This is because we will make this into an FGuid which cannot be zero.
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}
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int32 MetaSoundEnableCookDeterministicIDGeneration = 1;
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FAutoConsoleVariableRef CVarMetaSoundEnableCookDeterministicIDGeneration(
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TEXT("au.MetaSound.EnableCookDeterministicIDGeneration"),
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MetaSoundEnableCookDeterministicIDGeneration,
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TEXT("Enable moving MetaSound registration operations like AutoUpdate and some template node transformations from runtime to cook using deterministic ID generation \n")
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TEXT("0: Disabled, !0: Enabled (default)"),
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ECVF_Default);
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FDocumentIDGenerator::FScopeDeterminism::FScopeDeterminism(bool bInIsDeterministic)
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{
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FDocumentIDGenerator& IDGen = Get();
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bOriginalValue = IDGen.GetDeterminism();
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IDGen.SetDeterminism(bInIsDeterministic);
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}
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bool FDocumentIDGenerator::FScopeDeterminism::GetDeterminism() const
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{
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return Get().GetDeterminism();
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}
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FDocumentIDGenerator::FScopeDeterminism::~FScopeDeterminism()
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{
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Get().SetDeterminism(bOriginalValue);
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}
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void FDocumentIDGenerator::SetDeterminism(bool bInIsDeterministic)
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{
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bIsDeterministic = bInIsDeterministic;
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}
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bool FDocumentIDGenerator::GetDeterminism() const
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{
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return bIsDeterministic;
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}
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FDocumentIDGenerator& FDocumentIDGenerator::Get()
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{
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thread_local FDocumentIDGenerator IDGenerator;
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return IDGenerator;
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}
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FGuid FDocumentIDGenerator::CreateNodeID(const FMetasoundFrontendDocument& InDocument) const
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{
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return CreateIDFromDocument(InDocument);
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}
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FGuid FDocumentIDGenerator::CreateVertexID(const FMetasoundFrontendDocument& InDocument) const
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{
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return CreateIDFromDocument(InDocument);
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}
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FGuid FDocumentIDGenerator::CreateClassID(const FMetasoundFrontendDocument& InDocument) const
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{
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return CreateIDFromDocument(InDocument);
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}
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FGuid FDocumentIDGenerator::CreateIDFromDocument(const FMetasoundFrontendDocument& InDocument) const
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{
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if (bIsDeterministic)
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{
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const uint32 Value = InDocument.GetNextIdCounter();
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const FGuid CounterGuid = FGuid(Value << 6, Value << 4, Value << 2, Value);
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return FGuid::Combine(InDocument.RootGraph.ID, CounterGuid);
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}
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else
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{
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return FGuid::NewGuid();
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}
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}
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FClassIDGenerator& FClassIDGenerator::Get()
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{
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static FClassIDGenerator IDGenerator;
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return IDGenerator;
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}
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FGuid FClassIDGenerator::CreateInputID(const FMetasoundFrontendClassInput& Input) const
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{
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const FGuid ClassInputNamespaceGuid = FGuid("{149FEB6E-B9F9-47A6-AD4F-B78655F6EBE8}");
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FString NameToHash = FString::Printf(TEXT("ClassInput.%s.%s.%s"), *Input.Name.ToString(), *Input.TypeName.ToString(), LexToString(Input.AccessType));
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return CreateNamespacedIDFromString(ClassInputNamespaceGuid, NameToHash);
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}
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FGuid FClassIDGenerator::CreateInputID(const Audio::FParameterInterface::FInput& Input) const
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{
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const FGuid ParameterInterfaceInputNamespaceGuid = FGuid("{D9E893C0-92B3-4CB4-8306-4525ABEACADD}");
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FString NameToHash = FString::Printf(TEXT("ParameterInterfaceInput.%s.%s"), *Input.InitValue.ParamName.ToString(), *Input.DataType.ToString());
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return CreateNamespacedIDFromString(ParameterInterfaceInputNamespaceGuid, NameToHash);
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}
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FGuid FClassIDGenerator::CreateOutputID(const FMetasoundFrontendClassOutput& Output) const
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{
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const FGuid ClassOutputNamespaceGuid = FGuid("{C7B3ED2C-4407-4B2A-9144-7F1108387EBB}");
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FString NameToHash = FString::Printf(TEXT("ClassOutput.%s.%s.%s"), *Output.Name.ToString(), *Output.TypeName.ToString(), LexToString(Output.AccessType));
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return CreateNamespacedIDFromString(ClassOutputNamespaceGuid, NameToHash);
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}
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FGuid FClassIDGenerator::CreateOutputID(const Audio::FParameterInterface::FOutput& Output) const
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{
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const FGuid ParameterInterfaceOutputNamespaceGuid = FGuid("{6F41342A-2436-4462-81A0-8517887BB729}");
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FString NameToHash = FString::Printf(TEXT("ParameterInterfaceOutput.%s.%s"), *Output.ParamName.ToString(), *Output.DataType.ToString());
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return CreateNamespacedIDFromString(ParameterInterfaceOutputNamespaceGuid, NameToHash);
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}
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FGuid FClassIDGenerator::CreateNamespacedIDFromString(const FGuid NamespaceGuid, const FString& StringToHash) const
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{
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FSHA1 Hasher;
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Hasher.Update(reinterpret_cast<const uint8*>(&NamespaceGuid), sizeof(FGuid));
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Hasher.UpdateWithString(*StringToHash, StringToHash.Len());
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FSHAHash HashValue = Hasher.Finalize();
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const uint32* HashUint32 = reinterpret_cast<const uint32*>(HashValue.Hash);
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return FGuid(HashUint32[0], HashUint32[1], HashUint32[2], HashUint32[3]);
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}
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FGuid CreateLocallyUniqueId()
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{
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uint64 NextId = GlobalAtomicMetasoundIdCounter.fetch_add(1, std::memory_order_relaxed);
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return FGuid(0, 0, NextId >> 32, NextId & 0xFFFFFFFF);
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}
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}
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}
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