// Copyright Epic Games, Inc. All Rights Reserved. #include "MetasoundFrontendDocumentIdGenerator.h" namespace Metasound { namespace Frontend { namespace { std::atomic GlobalAtomicMetasoundIdCounter = 1; // First ID will be 1. This is because we will make this into an FGuid which cannot be zero. } int32 MetaSoundEnableCookDeterministicIDGeneration = 1; FAutoConsoleVariableRef CVarMetaSoundEnableCookDeterministicIDGeneration( TEXT("au.MetaSound.EnableCookDeterministicIDGeneration"), MetaSoundEnableCookDeterministicIDGeneration, TEXT("Enable moving MetaSound registration operations like AutoUpdate and some template node transformations from runtime to cook using deterministic ID generation \n") TEXT("0: Disabled, !0: Enabled (default)"), ECVF_Default); FDocumentIDGenerator::FScopeDeterminism::FScopeDeterminism(bool bInIsDeterministic) { FDocumentIDGenerator& IDGen = Get(); bOriginalValue = IDGen.GetDeterminism(); IDGen.SetDeterminism(bInIsDeterministic); } bool FDocumentIDGenerator::FScopeDeterminism::GetDeterminism() const { return Get().GetDeterminism(); } FDocumentIDGenerator::FScopeDeterminism::~FScopeDeterminism() { Get().SetDeterminism(bOriginalValue); } void FDocumentIDGenerator::SetDeterminism(bool bInIsDeterministic) { bIsDeterministic = bInIsDeterministic; } bool FDocumentIDGenerator::GetDeterminism() const { return bIsDeterministic; } FDocumentIDGenerator& FDocumentIDGenerator::Get() { thread_local FDocumentIDGenerator IDGenerator; return IDGenerator; } FGuid FDocumentIDGenerator::CreateNodeID(const FMetasoundFrontendDocument& InDocument) const { return CreateIDFromDocument(InDocument); } FGuid FDocumentIDGenerator::CreateVertexID(const FMetasoundFrontendDocument& InDocument) const { return CreateIDFromDocument(InDocument); } FGuid FDocumentIDGenerator::CreateClassID(const FMetasoundFrontendDocument& InDocument) const { return CreateIDFromDocument(InDocument); } FGuid FDocumentIDGenerator::CreateIDFromDocument(const FMetasoundFrontendDocument& InDocument) const { if (bIsDeterministic) { const uint32 Value = InDocument.GetNextIdCounter(); const FGuid CounterGuid = FGuid(Value << 6, Value << 4, Value << 2, Value); return FGuid::Combine(InDocument.RootGraph.ID, CounterGuid); } else { return FGuid::NewGuid(); } } FClassIDGenerator& FClassIDGenerator::Get() { static FClassIDGenerator IDGenerator; return IDGenerator; } FGuid FClassIDGenerator::CreateInputID(const FMetasoundFrontendClassInput& Input) const { const FGuid ClassInputNamespaceGuid = FGuid("{149FEB6E-B9F9-47A6-AD4F-B78655F6EBE8}"); FString NameToHash = FString::Printf(TEXT("ClassInput.%s.%s.%s"), *Input.Name.ToString(), *Input.TypeName.ToString(), LexToString(Input.AccessType)); return CreateNamespacedIDFromString(ClassInputNamespaceGuid, NameToHash); } FGuid FClassIDGenerator::CreateInputID(const Audio::FParameterInterface::FInput& Input) const { const FGuid ParameterInterfaceInputNamespaceGuid = FGuid("{D9E893C0-92B3-4CB4-8306-4525ABEACADD}"); FString NameToHash = FString::Printf(TEXT("ParameterInterfaceInput.%s.%s"), *Input.InitValue.ParamName.ToString(), *Input.DataType.ToString()); return CreateNamespacedIDFromString(ParameterInterfaceInputNamespaceGuid, NameToHash); } FGuid FClassIDGenerator::CreateOutputID(const FMetasoundFrontendClassOutput& Output) const { const FGuid ClassOutputNamespaceGuid = FGuid("{C7B3ED2C-4407-4B2A-9144-7F1108387EBB}"); FString NameToHash = FString::Printf(TEXT("ClassOutput.%s.%s.%s"), *Output.Name.ToString(), *Output.TypeName.ToString(), LexToString(Output.AccessType)); return CreateNamespacedIDFromString(ClassOutputNamespaceGuid, NameToHash); } FGuid FClassIDGenerator::CreateOutputID(const Audio::FParameterInterface::FOutput& Output) const { const FGuid ParameterInterfaceOutputNamespaceGuid = FGuid("{6F41342A-2436-4462-81A0-8517887BB729}"); FString NameToHash = FString::Printf(TEXT("ParameterInterfaceOutput.%s.%s"), *Output.ParamName.ToString(), *Output.DataType.ToString()); return CreateNamespacedIDFromString(ParameterInterfaceOutputNamespaceGuid, NameToHash); } FGuid FClassIDGenerator::CreateNamespacedIDFromString(const FGuid NamespaceGuid, const FString& StringToHash) const { FSHA1 Hasher; Hasher.Update(reinterpret_cast(&NamespaceGuid), sizeof(FGuid)); Hasher.UpdateWithString(*StringToHash, StringToHash.Len()); FSHAHash HashValue = Hasher.Finalize(); const uint32* HashUint32 = reinterpret_cast(HashValue.Hash); return FGuid(HashUint32[0], HashUint32[1], HashUint32[2], HashUint32[3]); } FGuid CreateLocallyUniqueId() { uint64 NextId = GlobalAtomicMetasoundIdCounter.fetch_add(1, std::memory_order_relaxed); return FGuid(0, 0, NextId >> 32, NextId & 0xFFFFFFFF); } } }