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39 lines
721 B
C#
39 lines
721 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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namespace UnrealBuildTool.Rules
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{
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public class MetasoundFrontend : ModuleRules
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{
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public MetasoundFrontend(ReadOnlyTargetRules Target) : base(Target)
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{
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NumIncludedBytesPerUnityCPPOverride = 294912; // best unity size found from using UBT ProfileUnitySizes mode
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PublicDependencyModuleNames.AddRange
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(
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new string[]
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{
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"AudioExtensions",
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"Core",
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"CoreUObject",
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"Serialization",
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"SignalProcessing",
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"MetasoundGraphCore"
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}
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);
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PrivateDependencyModuleNames.AddRange
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(
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new string[]
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{
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}
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);
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PublicDefinitions.Add("WITH_METASOUND_FRONTEND=1");
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}
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}
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}
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