Files
charlie huguenard 3e492af94e [Metasound] Move FMetasoundFrontendLiteral BP library to MetasoundEngine to avoid Engine dependency
#rb phil.popp

[CL 28039552 by charlie huguenard in ue5-main branch]
2023-09-20 12:06:01 -04:00

39 lines
721 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
namespace UnrealBuildTool.Rules
{
public class MetasoundFrontend : ModuleRules
{
public MetasoundFrontend(ReadOnlyTargetRules Target) : base(Target)
{
NumIncludedBytesPerUnityCPPOverride = 294912; // best unity size found from using UBT ProfileUnitySizes mode
PublicDependencyModuleNames.AddRange
(
new string[]
{
"AudioExtensions",
"Core",
"CoreUObject",
"Serialization",
"SignalProcessing",
"MetasoundGraphCore"
}
);
PrivateDependencyModuleNames.AddRange
(
new string[]
{
}
);
PublicDefinitions.Add("WITH_METASOUND_FRONTEND=1");
}
}
}