// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; namespace UnrealBuildTool.Rules { public class MetasoundFrontend : ModuleRules { public MetasoundFrontend(ReadOnlyTargetRules Target) : base(Target) { NumIncludedBytesPerUnityCPPOverride = 294912; // best unity size found from using UBT ProfileUnitySizes mode PublicDependencyModuleNames.AddRange ( new string[] { "AudioExtensions", "Core", "CoreUObject", "Serialization", "SignalProcessing", "MetasoundGraphCore" } ); PrivateDependencyModuleNames.AddRange ( new string[] { } ); PublicDefinitions.Add("WITH_METASOUND_FRONTEND=1"); } } }