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UnrealEngineUWP
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UnrealEngineUWP
/
Engine
/
Plugins
/
Runtime
/
MeshModelingToolset
/
Source
/
ModelingComponentsEditorOnly
/
Public
/
ConversionUtils
History
jimmy andrews
0b02d04d2b
add a default-enabled option to remove degenerate triangles during dynamic mesh -> volume conversion, to make volume creation more likely to create valid BSP geometry that works for collisions. This fixes the collision for the modeling mode cone and arrow primitives when they are created as blocking volumes.
...
#rb rinat.abdrashitov #jira UE-201659 [CL 30047481 by jimmy andrews in ue5-main branch]
2023-12-01 13:47:26 -05:00
..
DynamicMeshToVolume.h
…