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jimmy andrews 43a9f87913 remove deprecated persistent mesh selection code from modelingcomponents
#rb jimmy.andrews

[CL 31496773 by jimmy andrews in 5.4 branch]
2024-02-14 17:42:39 -05:00

76 lines
2.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "BaseTools/SingleSelectionMeshEditingTool.h"
#include "Engine/World.h"
#include "TargetInterfaces/MaterialProvider.h"
#include "TargetInterfaces/MeshDescriptionCommitter.h"
#include "TargetInterfaces/MeshDescriptionProvider.h"
#include "TargetInterfaces/PrimitiveComponentBackedTarget.h"
#include "ToolTargetManager.h"
#include "Selection/StoredMeshSelectionUtil.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(SingleSelectionMeshEditingTool)
/*
* ToolBuilder
*/
const FToolTargetTypeRequirements& USingleSelectionMeshEditingToolBuilder::GetTargetRequirements() const
{
static FToolTargetTypeRequirements TypeRequirements({
UMaterialProvider::StaticClass(),
UMeshDescriptionCommitter::StaticClass(),
UMeshDescriptionProvider::StaticClass(),
UPrimitiveComponentBackedTarget::StaticClass()
});
return TypeRequirements;
}
bool USingleSelectionMeshEditingToolBuilder::CanBuildTool(const FToolBuilderState& SceneState) const
{
return SceneState.TargetManager->CountSelectedAndTargetable(SceneState, GetTargetRequirements()) == 1;
}
UInteractiveTool* USingleSelectionMeshEditingToolBuilder::BuildTool(const FToolBuilderState& SceneState) const
{
USingleSelectionMeshEditingTool* NewTool = CreateNewTool(SceneState);
InitializeNewTool(NewTool, SceneState);
return NewTool;
}
void USingleSelectionMeshEditingToolBuilder::InitializeNewTool(USingleSelectionMeshEditingTool* NewTool, const FToolBuilderState& SceneState) const
{
UToolTarget* Target = SceneState.TargetManager->BuildFirstSelectedTargetable(SceneState, GetTargetRequirements());
check(Target);
NewTool->SetTarget(Target);
NewTool->SetWorld(SceneState.World);
}
void USingleSelectionMeshEditingTool::Shutdown(EToolShutdownType ShutdownType)
{
OnShutdown(ShutdownType);
TargetWorld = nullptr;
}
void USingleSelectionMeshEditingTool::OnShutdown(EToolShutdownType ShutdownType)
{
}
void USingleSelectionMeshEditingTool::SetWorld(UWorld* World)
{
TargetWorld = World;
}
UWorld* USingleSelectionMeshEditingTool::GetTargetWorld()
{
return TargetWorld.Get();
}