2021-03-18 18:26:33 -04:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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2021-03-24 11:11:02 -04:00
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#include "BaseTools/SingleSelectionMeshEditingTool.h"
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2021-03-18 18:26:33 -04:00
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2022-01-28 12:44:22 -05:00
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#include "Engine/World.h"
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2021-03-18 18:26:33 -04:00
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#include "TargetInterfaces/MaterialProvider.h"
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#include "TargetInterfaces/MeshDescriptionCommitter.h"
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#include "TargetInterfaces/MeshDescriptionProvider.h"
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#include "TargetInterfaces/PrimitiveComponentBackedTarget.h"
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#include "ToolTargetManager.h"
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ModelingTools: replace StorableSelection mechanism with new UPersistentMeshSelection and UPersistentMeshSelectionManager context object.
- UPersistentMeshSelection is largely a port of UGroupTopologyStorableSelection, with the actual selection data moved to FGenericMeshSelection
- UPersistentMeshSelectionManager is meant to be used as a ContextObject in a ToolsContext, also contains utility functions to register/unregister/find context object
- Selection is no longer passed as part of FToolBuilderState. Instead Tools access the selection via ContextObject
- UPersistentMeshSelectionManager currently supports a single active selection. Selection changes are transacted via an FChange.
- When not inside a Tool, Selection is visualized with a pink border outline. Currently vertex selection is not visualized.
- Usage model is that on Tool Accept/Complete, prior to Tool Shutdown, any existing selection is cleared, and Tool may set a new Output selection which becomes the active selection
- StoredMeshSelectionUtil.h has utility functions to get current selection, set output selection, and clear it
- SingleSelectionMeshEditingTool already made input selection available to subclasses, port that capability to new architecture
- convert EditMeshPolygonsTool to be a SingleSelectionMeshEditingTool, use provided Input selection and set Output selection as appropriate
- ModelingToolsEditorMode clears active selection where appropriate, eg if selected object changes. However the behavior here will need further improvement, currently relies on questionable event handling from the TypedElement system
#rb semion.piskarev
#rnx
#jira none
#preflight 6136cbbfd9c85a0001fc3b56
#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 17441056 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17441061 by ryan schmidt in ue5-release-engine-test branch]
2021-09-06 23:05:07 -04:00
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#include "Selection/StoredMeshSelectionUtil.h"
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2021-03-18 18:26:33 -04:00
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2022-09-28 01:06:15 -04:00
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#include UE_INLINE_GENERATED_CPP_BY_NAME(SingleSelectionMeshEditingTool)
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2021-03-18 18:26:33 -04:00
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/*
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* ToolBuilder
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*/
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const FToolTargetTypeRequirements& USingleSelectionMeshEditingToolBuilder::GetTargetRequirements() const
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{
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static FToolTargetTypeRequirements TypeRequirements({
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UMaterialProvider::StaticClass(),
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UMeshDescriptionCommitter::StaticClass(),
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UMeshDescriptionProvider::StaticClass(),
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UPrimitiveComponentBackedTarget::StaticClass()
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});
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return TypeRequirements;
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}
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bool USingleSelectionMeshEditingToolBuilder::CanBuildTool(const FToolBuilderState& SceneState) const
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{
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2021-06-02 15:58:00 -04:00
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return SceneState.TargetManager->CountSelectedAndTargetable(SceneState, GetTargetRequirements()) == 1;
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2021-03-18 18:26:33 -04:00
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}
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UInteractiveTool* USingleSelectionMeshEditingToolBuilder::BuildTool(const FToolBuilderState& SceneState) const
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{
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USingleSelectionMeshEditingTool* NewTool = CreateNewTool(SceneState);
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InitializeNewTool(NewTool, SceneState);
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return NewTool;
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}
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void USingleSelectionMeshEditingToolBuilder::InitializeNewTool(USingleSelectionMeshEditingTool* NewTool, const FToolBuilderState& SceneState) const
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{
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UToolTarget* Target = SceneState.TargetManager->BuildFirstSelectedTargetable(SceneState, GetTargetRequirements());
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check(Target);
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NewTool->SetTarget(Target);
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NewTool->SetWorld(SceneState.World);
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}
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2022-01-28 18:40:54 -05:00
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void USingleSelectionMeshEditingTool::Shutdown(EToolShutdownType ShutdownType)
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{
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OnShutdown(ShutdownType);
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TargetWorld = nullptr;
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}
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void USingleSelectionMeshEditingTool::OnShutdown(EToolShutdownType ShutdownType)
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{
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}
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2022-01-28 12:44:22 -05:00
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void USingleSelectionMeshEditingTool::SetWorld(UWorld* World)
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{
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TargetWorld = World;
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}
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UWorld* USingleSelectionMeshEditingTool::GetTargetWorld()
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{
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return TargetWorld.Get();
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}
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2021-03-18 18:26:33 -04:00
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2022-09-28 01:06:15 -04:00
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