Files
nathan mitchell be8e0074e5 UVEditor: Merge and unify the RecomputeUVs codebases with the UVEditor and Modeling Mode.
#rb Jimmy.Andrews
#preflight 635c0d7cae6840072d339bd4

[CL 22831760 by nathan mitchell in ue5-main branch]
2022-10-28 13:26:45 -04:00

35 lines
819 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MeshModelingToolsEditorOnly : ModuleRules
{
public MeshModelingToolsEditorOnly(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"InteractiveToolsFramework",
"GeometryCore",
"MeshModelingTools",
"ModelingComponents",
"ModelingOperatorsEditorOnly",
"ModelingOperators",
"PropertyEditor",
"DynamicMesh",
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
// ... add private dependencies that you statically link with here ...
}
);
}
}