2022-02-02 01:43:50 -05:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class MeshModelingToolsEditorOnly : ModuleRules
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{
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public MeshModelingToolsEditorOnly(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"InteractiveToolsFramework",
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"GeometryCore",
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"MeshModelingTools",
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"ModelingComponents",
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"ModelingOperatorsEditorOnly",
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2022-10-28 13:26:45 -04:00
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"ModelingOperators",
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"PropertyEditor",
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2022-10-21 17:27:26 -04:00
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"DynamicMesh",
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2022-02-02 01:43:50 -05:00
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// ... add other public dependencies that you statically link with here ...
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"CoreUObject",
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// ... add private dependencies that you statically link with here ...
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}
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);
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}
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}
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