Files
ryan schmidt d205e117bb GeometryProcessing: various utility functions to assist with rounded bevels implementation
- add 2D version of VectorTanHalfAngle to VectorUtil.h
- add FDynamicMeshUVEditor::SetToPerVertexUVs, initializes overlay to have a single UV for each vertex
- add FQuadGridPatch::InitializeFromQuadPatch(), initializes the quad grid from external rows of quads and associated vertices
- add FQuadGridPatch::GetVertexColumn(), returns the list of vertices in a specific grid column
- add FQuadGridPatch::FindColumnIndex(), finds the index of the grid column that contains a specific Vertex ID
#rb rinat.abdrashitov

[CL 30166232 by ryan schmidt in ue5-main branch]
2023-12-06 15:32:17 -05:00
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