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- add 2D version of VectorTanHalfAngle to VectorUtil.h - add FDynamicMeshUVEditor::SetToPerVertexUVs, initializes overlay to have a single UV for each vertex - add FQuadGridPatch::InitializeFromQuadPatch(), initializes the quad grid from external rows of quads and associated vertices - add FQuadGridPatch::GetVertexColumn(), returns the list of vertices in a specific grid column - add FQuadGridPatch::FindColumnIndex(), finds the index of the grid column that contains a specific Vertex ID #rb rinat.abdrashitov [CL 30166232 by ryan schmidt in ue5-main branch]