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5.4
UnrealEngineUWP/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh
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jimmy andrews cc894123d6 fix some edges/vertices not moving when via mesh elements selection handles due to incorrect bounds check in deformer
#rb david.hill

[CL 32484838 by jimmy andrews in 5.4 branch]
2024-03-25 17:06:07 -04:00
..
Private
fix some edges/vertices not moving when via mesh elements selection handles due to incorrect bounds check in deformer
2024-03-25 17:06:07 -04:00
Public
GeometryProcessing: Improve the UV generation scheme PatchBuilder via a change to the polygroup generation stage, providing area aware sampling of the mesh surface and reducing the overcompensation effects that small, disconnected regions in the mesh were having on the overall segmentation.
2024-02-16 16:41:15 -05:00
DynamicMesh.Build.cs
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