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UnrealEngineUWP
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UnrealEngineUWP
/
Engine
/
Plugins
/
Runtime
/
GeometryProcessing
/
Source
/
DynamicMesh
/
Public
/
Operations
History
david hill
027dcc782f
Geometry Processing: Make simple intrinsic triangulation mesh robust to misoriented triangles.
...
#jira UE-203213 #rb Jimmy.Andrews [CL 31257145 by david hill in 5.4 branch]
2024-02-07 10:08:14 -05:00
..
PolyModeling
…
AverageOverlayToVertices.h
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DetectExteriorVisibility.h
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DisplaceMesh.h
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ExtrudeMesh.h
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FFDLattice.h
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GeodesicPath.h
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GroupEdgeInserter.h
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GroupTopologyDeformer.h
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HoleFiller.h
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InsetMeshRegion.h
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IntrinsicCorrespondenceUtils.h
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IntrinsicTriangulationMesh.h
Geometry Processing: Make simple intrinsic triangulation mesh robust to misoriented triangles.
2024-02-07 10:08:14 -05:00
JoinMeshLoops.h
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MeshAttributeTransfer.h
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MeshBevel.h
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MeshConvexHull.h
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MeshGeodesicSurfaceTracer.h
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MeshMirror.h
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MeshPlaneCut.h
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MeshProjectionHull.h
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MeshRegionOperator.h
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MeshResolveTJunctions.h
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MinimalHoleFiller.h
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OffsetMeshRegion.h
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PlanarFlipsOptimization.h
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PlanarHoleFiller.h
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PNTriangles.h
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PolyEditingEdgeUtil.h
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PolyEditingUVUtil.h
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PolygroupRemesh.h
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QuadGridPatchUtil.h
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RemoveOccludedTriangles.h
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RepairOrientation.h
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SelectiveTessellate.h
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SimpleHoleFiller.h
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SmoothBoneWeights.h
Add an option to the ChaosCloth TransferSkinWeights node that allows to choose the max number of bone influences per vertex.
2024-01-30 17:43:54 -05:00
SmoothDynamicMeshAttributes.h
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SmoothHoleFiller.h
…
TransferBoneWeights.h
Add an option to the ChaosCloth TransferSkinWeights node that allows to choose the max number of bone influences per vertex.
2024-01-30 17:43:54 -05:00
UniformTessellate.h
…
WeldEdgeSequence.h
…