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13 lines
471 B
C++
13 lines
471 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Solvers/ConstrainedMeshSmoother.h"
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#include "Solvers/Internal/ConstrainedMeshSmoothers.h"
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TUniquePtr<UE::Solvers::IConstrainedMeshSolver> UE::MeshDeformation::ConstructConstrainedMeshSmoother(const ELaplacianWeightScheme WeightScheme, const FDynamicMesh3& DynamicMesh)
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{
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TUniquePtr<UE::Solvers::IConstrainedMeshSolver> Deformer(new FBiHarmonicMeshSmoother(DynamicMesh, WeightScheme));
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return Deformer;
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}
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