Files
michael balzer 9b4922340e GeometryProcessing: Move plugin from Experimental to Runtime
#jira UETOOL-3823
#rb ryan.schmidt

[CL 16958628 by michael balzer in ue5-main branch]
2021-07-26 14:06:18 -04:00

13 lines
471 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Solvers/ConstrainedMeshSmoother.h"
#include "Solvers/Internal/ConstrainedMeshSmoothers.h"
TUniquePtr<UE::Solvers::IConstrainedMeshSolver> UE::MeshDeformation::ConstructConstrainedMeshSmoother(const ELaplacianWeightScheme WeightScheme, const FDynamicMesh3& DynamicMesh)
{
TUniquePtr<UE::Solvers::IConstrainedMeshSolver> Deformer(new FBiHarmonicMeshSmoother(DynamicMesh, WeightScheme));
return Deformer;
}