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UnrealEngineUWP
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UnrealEngineUWP
/
Engine
/
Plugins
/
Runtime
/
GeometryProcessing
/
Source
/
DynamicMesh
/
Private
/
ShapeApproximation
History
jimmy andrews
687489972d
Make SimpleShapeSet3's sphere transform method match the editor's approach for transforming simple collision spheres -- scaling the radius by the minimum abs-value axis scale -- to get more consistent results when baking component transforms.
...
#rb lonnie.li [CL 30359736 by jimmy andrews in ue5-main branch]
2023-12-15 16:08:22 -05:00
..
MeshSimpleShapeApproximation.cpp
expose convex decomposition's shape protection to the set collision geometry tool
2023-11-21 18:01:32 -05:00
ShapeDetection3.cpp
prevent cones and cylinders-with-open-ends from being auto-detected as capsules by mesh to collision / shape auto-detection, by adding additional criteria to the capsule detection
2023-11-15 17:56:28 -05:00
SimpleShapeSet3.cpp
Make SimpleShapeSet3's sphere transform method match the editor's approach for transforming simple collision spheres -- scaling the radius by the minimum abs-value axis scale -- to get more consistent results when baking component transforms.
2023-12-15 16:08:22 -05:00