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UnrealEngineUWP
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UnrealEngineUWP
/
Engine
/
Plugins
/
Runtime
/
GameInput
/
Source
/
GameInputBase
/
Private
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ben hoffman
53970931f1
Do not reset the LocalApp Device ID when you set the Game Input device to null. Resetting it would mean that you would not be able to find that device again upon re-connection IGameInputDeviceInterface::GetDeviceData because the APP_LOCAL_DEVICE_ID would be reset to nothing, even though the entry still exists in the array
...
#jira UE-208699 #rb David.Harvey #rnx [CL 32498607 by ben hoffman in 5.4 branch]
2024-03-26 01:59:40 -04:00
..
GameInputBaseModule.cpp
Check for the GameInput.dll existing on in the System Library on desktop platforms before attempting to call any game input functions. If you run GameInput on a platform like Windows Server, or something else that has stripped down System32 DLL's, then it would crash attempting to load. Checking this allows for a graceful handling of the issue
2024-02-14 14:03:50 -05:00
GameInputDeveloperSettings.cpp
…
GameInputDeviceContainer.cpp
Do not reset the LocalApp Device ID when you set the Game Input device to null. Resetting it would mean that you would not be able to find that device again upon re-connection IGameInputDeviceInterface::GetDeviceData because the APP_LOCAL_DEVICE_ID would be reset to nothing, even though the entry still exists in the array
2024-03-26 01:59:40 -04:00
GameInputDeviceProcessor.cpp
Experimental Racing Wheel support for Game Input Windows!
2024-02-14 13:23:44 -05:00
GameInputKeyTypes.cpp
…
GameInputLogging.cpp
…
GameInputUtils.cpp
…
IGameInputDeviceInterface.cpp
Do not reset the LocalApp Device ID when you set the Game Input device to null. Resetting it would mean that you would not be able to find that device again upon re-connection IGameInputDeviceInterface::GetDeviceData because the APP_LOCAL_DEVICE_ID would be reset to nothing, even though the entry still exists in the array
2024-03-26 01:59:40 -04:00