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UnrealEngineUWP
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UnrealEngineUWP
/
Engine
/
Plugins
/
Runtime
/
GameInput
/
Source
/
GameInputBase
History
ben hoffman
2f177cf66f
Add a comment about using Gamepad processing on Game Input for windows to make sure users know to disable XInput or other input device plugins to avoid duplicate input events.
...
#jira UE-203019 #rnx [CL 32499460 by ben hoffman in 5.4 branch]
2024-03-26 02:23:46 -04:00
..
Private
Do not reset the LocalApp Device ID when you set the Game Input device to null. Resetting it would mean that you would not be able to find that device again upon re-connection IGameInputDeviceInterface::GetDeviceData because the APP_LOCAL_DEVICE_ID would be reset to nothing, even though the entry still exists in the array
2024-03-26 01:59:40 -04:00
Public
Add a comment about using Gamepad processing on Game Input for windows to make sure users know to disable XInput or other input device plugins to avoid duplicate input events.
2024-03-26 02:23:46 -04:00
GameInputBase.build.cs
Check for the GameInput.dll existing on in the System Library on desktop platforms before attempting to call any game input functions. If you run GameInput on a platform like Windows Server, or something else that has stripped down System32 DLL's, then it would crash attempting to load. Checking this allows for a graceful handling of the issue
2024-02-14 14:03:50 -05:00