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UnrealEngineUWP
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UnrealEngineUWP
/
Engine
/
Plugins
/
Runtime
/
GameFeatures
/
Source
/
GameFeaturesEditor
History
richard malo
a1de584dc8
Fixed places where ActorName was used instead of ActorPath to generate the actor package name in External Data Layer Manager.
...
#rb JeanFrancois.Dube #jira UE-208737 [CL 32496572 by richard malo in 5.4 branch]
2024-03-26 00:41:20 -04:00
..
Private
Fixed places where ActorName was used instead of ActorPath to generate the actor package name in External Data Layer Manager.
2024-03-26 00:41:20 -04:00
GameFeaturesEditor.Build.cs
…