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5.4
UnrealEngineUWP/Engine/Plugins/Runtime/GameFeatures/Source/GameFeaturesEditor
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richard malo a1de584dc8 Fixed places where ActorName was used instead of ActorPath to generate the actor package name in External Data Layer Manager.
#rb JeanFrancois.Dube
#jira UE-208737

[CL 32496572 by richard malo in 5.4 branch]
2024-03-26 00:41:20 -04:00
..
Private
Fixed places where ActorName was used instead of ActorPath to generate the actor package name in External Data Layer Manager.
2024-03-26 00:41:20 -04:00
GameFeaturesEditor.Build.cs
…
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