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Added the "GameFeaturePlugin.DeferLocalizationDataLoad" CVar to control whether GFP localization loading has the old (5.3) or new (5.4) behavior: * When true, localization data will load on GFP 'loading' and unload on GFP 'unloading' (new behavior). * When false, localization data will load on GFP 'mounting' and unload on GFP 'unmounting' (old behavior). This also adjusts the new behavior to be on loading/unloading rather than activating/deactivating, as this makes more sense, and allows the localization data more time to load async prior to the wait at the end of 'activating'. #rb anton.dunchev [CL 32500226 by jamie dale in 5.4 branch]