Files
UnrealEngineUWP/Engine/Config/Windows/BaseWindowsEngine.ini
calvin zheng 01cec8c896 Reorganize memory.MemoryPressureCriticalThresholdMB for memory pressure assessment
#rb Zousar.Shaker, Josh.Adams

[CL 32500357 by calvin zheng in 5.4 branch]
2024-03-26 03:01:10 -04:00

36 lines
737 B
INI

[Audio]
AudioCaptureModuleName=AudioCaptureWasapi
[OnlineSubsystem]
LocalPlatformName=WIN
[DeviceProfileManager]
DeviceProfileSelectionModule="WindowsDeviceProfileSelector"
[OnlineServices.EOS.Auth]
DefaultExternalCredentialTypeStr=Steam
[PCD3D_SM5]
BindlessResources=Disabled
BindlessSamplers=Disabled
[PCD3D_SM6]
BindlessResources=Disabled
BindlessSamplers=Disabled
[SF_VULKAN_SM5]
BindlessResources=Disabled
BindlessSamplers=Disabled
[SF_VULKAN_SM6]
BindlessResources=Disabled
BindlessSamplers=Disabled
[/Script/WindowsRuntimeSettings.WindowsRuntimeSettings]
MaxNumTlsSlots=2048
MaxNumThreadsWithTlsSlots=512
[ConsoleVariables]
; necessary for LowMemoryWarning events to be fired
memory.MemoryPressureCriticalThresholdMB=512