Files
Jeff Fisher 4a6c78d3ee UE-130536 Fix MicrosoftSpatialAudio when using MicrosoftOpenXR
-Extracting MicrosoftSpatialAudio from WindowsMixedRealityInterop so that it can be used with OpenXR rather than WMR.
-Fixing hololens target settings ini lookup.
#jira UE-130536
#review-20781042
#rb Rovert.Srinivasiah
#preflight 62b9d59be77151e599713102

[CL 20833447 by Jeff Fisher in ue5-main branch]
2022-06-27 12:35:38 -04:00

6 lines
186 B
C++

// pch.cpp: source file corresponding to the pre-compiled header
#include "pch.h"
// When you are using pre-compiled headers, this source file is necessary for compilation to succeed.