Files
adam kinge cd76902991 - Fixed multi architecture check in OpenSSL.Build.cs
#rb trivial
#jira none

[CL 26203109 by adam kinge in 5.3 branch]
2023-06-22 22:23:41 -04:00

72 lines
2.6 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class OpenSSL : ModuleRules
{
public OpenSSL(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
string OpenSSLPath = Path.Combine(Target.UEThirdPartySourceDirectory, "OpenSSL", "1.1.1t");
string PlatformSubdir = Target.Platform.ToString();
string ConfigFolder = (Target.Configuration == UnrealTargetConfiguration.Debug && Target.bDebugBuildsActuallyUseDebugCRT) ? "Debug" : "Release";
if (Target.Platform == UnrealTargetPlatform.Mac || Target.Platform == UnrealTargetPlatform.IOS)
{
PublicSystemIncludePaths.Add(Path.Combine(OpenSSLPath, "include", PlatformSubdir));
string LibPath = Path.Combine(OpenSSLPath, "lib", PlatformSubdir);
string LibExt = (Target.Platform == UnrealTargetPlatform.IOS && Target.Architecture == UnrealArch.IOSSimulator) ? ".sim.a" : ".a";
PublicAdditionalLibraries.Add(Path.Combine(LibPath, "libssl" + LibExt));
PublicAdditionalLibraries.Add(Path.Combine(LibPath, "libcrypto" + LibExt));
}
else if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows))
{
PlatformSubdir = "Win64";
string VSVersion = "VS" + Target.WindowsPlatform.GetVisualStudioCompilerVersionName();
// Add includes
PublicSystemIncludePaths.Add(Path.Combine(OpenSSLPath, "include", PlatformSubdir, VSVersion));
// Add Libs
string LibPath = Path.Combine(OpenSSLPath, "lib", PlatformSubdir, VSVersion, ConfigFolder);
PublicAdditionalLibraries.Add(Path.Combine(LibPath, "libssl.lib"));
PublicAdditionalLibraries.Add(Path.Combine(LibPath, "libcrypto.lib"));
PublicSystemLibraries.Add("crypt32.lib");
}
else if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix))
{
string IncludePath = Path.Combine(OpenSSLPath, "include", "Unix");
string LibraryPath = Path.Combine(OpenSSLPath, "lib", "Unix", Target.Architecture.LinuxName);
PublicSystemIncludePaths.Add(IncludePath);
PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "libssl.a"));
PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "libcrypto.a"));
}
else if (Target.Platform == UnrealTargetPlatform.Android)
{
string IncludePath = Path.Combine(OpenSSLPath, "include", "Android");
string LibraryPath = Path.Combine(OpenSSLPath, "lib", "Android");
string[] Architectures = new string[] {
"ARM64",
"x86",
"x64",
};
PublicSystemIncludePaths.Add(IncludePath);
foreach(var Architecture in Architectures)
{
PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, Architecture, "libcrypto.a"));
PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, Architecture, "libssl.a"));
}
}
}
}