Files
bryan sefcik 07894f4a07 Removed redundant private include paths from build.cs files.
Fixed include paths to be relative to the private or public folders.
Hid or removed includes that reached into other private module folders.
Updated PublicInclude paths when necessary.

#jira
#preflight 631a717cec45fbf3d74d4ba7

[CL 21916033 by bryan sefcik in ue5-main branch]
2022-09-09 00:53:22 -04:00

42 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
//#include "AI/NavigationSystemBase.h"
#if WITH_EDITOR
#include "AssetTypeCategories.h"
#endif // WITH_EDITOR
/**
* The public interface to this module
*/
class INavSysModule : public IModuleInterface
{
public:
/**
* Singleton-like access to this module's interface. This is just for convenience!
* Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
*
* @return Returns singleton instance, loading the module on demand if needed
*/
static inline INavSysModule& Get()
{
return FModuleManager::LoadModuleChecked<INavSysModule>("NavigationSystem");
}
/**
* Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
*
* @return True if the module is loaded and ready to use
*/
static inline bool IsAvailable()
{
return FModuleManager::Get().IsModuleLoaded("NavigationSystem");
}
};