Files
UnrealEngineUWP/Engine/Source/Runtime/LiveLinkInterface/Private/LiveLinkFrameTranslator.cpp
marc audy 311f7464bf Updated ../Engine/Source/Runtime/... to inline gen.cpp files
Before:
3648 unity files
Total CPU Time: 47886.140625 s
Total time in Parallel executor: 498.81 seconds

After:
3548 unity files
Total CPU Time: 46643.828125 s
Total time in Parallel executor: 486.06 seconds

#jira
#preflight

[CL 22173263 by marc audy in ue5-main branch]
2022-09-24 13:57:58 -04:00

21 lines
639 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "LiveLinkFrameTranslator.h"
#include "UObject/UObjectIterator.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(LiveLinkFrameTranslator)
bool ILiveLinkFrameTranslatorWorker::CanTranslate(TSubclassOf<ULiveLinkRole> InToRole) const
{
TSubclassOf<ULiveLinkRole> ToRole = GetToRole();
return InToRole.Get() && ToRole.Get() && ToRole->IsChildOf(InToRole.Get());
}
bool ULiveLinkFrameTranslator::CanTranslate(TSubclassOf<ULiveLinkRole> InToRole) const
{
TSubclassOf<ULiveLinkRole> ToRole = GetToRole();
return InToRole.Get() && ToRole.Get() && ToRole->IsChildOf(InToRole.Get());
}