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UnrealEngineUWP
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5.3
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UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
GeometryCore
/
Private
/
DynamicMesh
History
semion piskarev
fa4085fbdd
DynamicMesh: Fix overlay elements not being freed and prevent changing some overlay values arbitrarily when the collapsed triangles were unset.
...
#rb #jira UE-192831 [CL 27092107 by semion piskarev in 5.3 branch]
2023-08-14 18:55:40 -04:00
..
Operations
…
ColliderMesh.cpp
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DynamicBoneAttribute.cpp
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DynamicMesh3_Edits.cpp
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DynamicMesh3_Queries.cpp
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DynamicMesh3_Serialization.cpp
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DynamicMesh3.cpp
…
DynamicMeshAttributeSet.cpp
GeometryCore: fix crash copy-paste-o in FDynamicMeshAttributeSet::EnableMatchingAttributes
2023-05-18 23:50:53 -04:00
DynamicMeshChangeTracker.cpp
…
DynamicMeshOverlay.cpp
DynamicMesh: Fix overlay elements not being freed and prevent changing some overlay values arbitrarily when the collapsed triangles were unset.
2023-08-14 18:55:40 -04:00
MeshAdapterUtil.cpp
…
MeshAttributeUtil.cpp
…
MeshBones.cpp
-GeometryScript: When creating a new SkeletaMesh asset, provide an option to use the bone attributes of the dynamic mesh to set the reference skeleton of the skeletal mesh.
2023-06-26 10:10:55 -04:00
MeshIndexMappings.cpp
…
MeshIndexUtil.cpp
…
MeshNormals.cpp
Added an operation to compute per-vertex averaged value of all overlay elements.
2023-06-16 11:17:33 -04:00
MeshTangents.cpp
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MeshTransforms.cpp
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NonManifoldMappingSupport.cpp
…