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* Moved dllexport from type to methods/staticvar in all Engine runtime code. This improves compile times, memory and performance in dll builds [CL 26082288 by henrik karlsson in 5.3 branch]
32 lines
1.2 KiB
C++
32 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "UObject/Interface.h"
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#include "GeometryCollectionExternalRenderInterface.generated.h"
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class UGeometryCollection;
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class UGeometryCollectionComponent;
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UINTERFACE(MinimalAPI)
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class UGeometryCollectionExternalRenderInterface : public UInterface
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{
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GENERATED_BODY()
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};
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class IGeometryCollectionExternalRenderInterface
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{
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GENERATED_BODY()
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public:
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virtual void OnRegisterGeometryCollection(UGeometryCollectionComponent const& InComponent) = 0;
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virtual void OnUnregisterGeometryCollection() = 0;
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virtual void UpdateState(UGeometryCollection const& InGeometryCollection, FTransform const& InComponentTransform, bool bInIsBroken, bool bInIsVisible) = 0;
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virtual void UpdateRootTransform(UGeometryCollection const& InGeometryCollection, FTransform const& InRootTransform) = 0;
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virtual void UpdateTransforms(UGeometryCollection const& InGeometryCollection, TArrayView<const FTransform> InTransforms) = 0;
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UE_DEPRECATED(5.3, "Use FTransform version of UpdateTransforms instead")
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virtual void UpdateTransforms(UGeometryCollection const& InGeometryCollection, TArrayView<const FMatrix> InMatrices) {};
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};
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