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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UObject/Interface.h"
#include "GeometryCollectionExternalRenderInterface.generated.h"
class UGeometryCollection;
class UGeometryCollectionComponent;
UINTERFACE(MinimalAPI)
class UGeometryCollectionExternalRenderInterface : public UInterface
{
GENERATED_BODY()
};
class IGeometryCollectionExternalRenderInterface
{
GENERATED_BODY()
public:
virtual void OnRegisterGeometryCollection(UGeometryCollectionComponent const& InComponent) = 0;
virtual void OnUnregisterGeometryCollection() = 0;
virtual void UpdateState(UGeometryCollection const& InGeometryCollection, FTransform const& InComponentTransform, bool bInIsBroken, bool bInIsVisible) = 0;
virtual void UpdateRootTransform(UGeometryCollection const& InGeometryCollection, FTransform const& InRootTransform) = 0;
virtual void UpdateTransforms(UGeometryCollection const& InGeometryCollection, TArrayView<const FTransform> InTransforms) = 0;
UE_DEPRECATED(5.3, "Use FTransform version of UpdateTransforms instead")
virtual void UpdateTransforms(UGeometryCollection const& InGeometryCollection, TArrayView<const FMatrix> InMatrices) {};
};