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Before: 3648 unity files Total CPU Time: 47886.140625 s Total time in Parallel executor: 498.81 seconds After: 3548 unity files Total CPU Time: 46643.828125 s Total time in Parallel executor: 486.06 seconds #jira #preflight [CL 22173263 by marc audy in ue5-main branch]
40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "ClothCollisionData.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(ClothCollisionData)
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void FClothCollisionData::Reset()
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{
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Spheres.Reset();
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SphereConnections.Reset();
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Convexes.Reset();
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Boxes.Reset();
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}
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void FClothCollisionData::Append(const FClothCollisionData& InOther)
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{
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const int32 NumSpheresBefore = Spheres.Num();
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const int32 NumSphereConnectionsBefore = SphereConnections.Num();
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Spheres.Append(InOther.Spheres);
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SphereConnections.Append(InOther.SphereConnections);
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const int32 NumSphereConnectionsAfter = SphereConnections.Num();
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if(NumSpheresBefore > 0)
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{
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// Each connection that was added needs to have its sphere indices increased to match the new spheres that were added
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for(int32 NewConnectionIndex = NumSphereConnectionsBefore; NewConnectionIndex < NumSphereConnectionsAfter; ++NewConnectionIndex)
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{
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FClothCollisionPrim_SphereConnection& Connection = SphereConnections[NewConnectionIndex];
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Connection.SphereIndices[0] += NumSpheresBefore;
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Connection.SphereIndices[1] += NumSpheresBefore;
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}
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}
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Convexes.Append(InOther.Convexes);
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Boxes.Append(InOther.Boxes);
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}
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