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- Whether the binaries were created with debug info. - Engine 'compatible' version from build info. - CIS job URL that created the binaries. - Currently executing CIS job URL. #rb johan.berg [CL 25796770 by robert millar in ue5-main branch]
63 lines
823 B
C++
63 lines
823 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "BuildSettings.h"
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namespace BuildSettings
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{
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bool IsLicenseeVersion()
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{
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return ENGINE_IS_LICENSEE_VERSION;
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}
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int GetCurrentChangelist()
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{
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return CURRENT_CHANGELIST;
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}
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int GetCompatibleChangelist()
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{
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return COMPATIBLE_CHANGELIST;
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}
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const TCHAR* GetBranchName()
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{
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return TEXT(BRANCH_NAME);
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}
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const TCHAR* GetBuildDate()
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{
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return TEXT(__DATE__);
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}
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const TCHAR* GetBuildTime()
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{
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return TEXT(__TIME__);
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}
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const TCHAR* GetBuildVersion()
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{
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return TEXT(BUILD_VERSION);
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}
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bool IsPromotedBuild()
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{
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return ENGINE_IS_PROMOTED_BUILD;
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}
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bool IsWithDebugInfo()
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{
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return UE_WITH_DEBUG_INFO;
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}
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const TCHAR* GetBuildURL()
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{
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#ifdef BUILD_SOURCE_URL
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return TEXT(BUILD_SOURCE_URL);
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#else
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return TEXT("");
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#endif
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}
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}
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