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When use the first child option we now find the first child with animation, FN rigs and 3rd party rigs may not have the animation on the first child of the root. Don't draw virtual bones when drawing skeleton and use default bone rendering. Just dirty root motion cache on changes. Passing in the PreviousTransform to the anim proxy, this is just wip for the refactor to remove the root motion caching. #jira UE-167374 #jira UE-167371 #jira UE-167991 #preflight 63603b41d13ad22d722ee5b4 #rb max.chen [CL 22889771 by Mike Zyracki in ue5-main branch]
12 KiB
12 KiB