Files
Bryan sefcik b4a6e947d8 Ran IWYU on Public headers under Engine/Source/Runtime/...
Headers are updated to contain any missing #includes needed to compile and #includes are sorted.  Nothing is removed.

#ushell-cherrypick of 21065896 by bryan.sefcik
#preflight 62d4b1a5a6141b6adfb0c892
#jira

#ROBOMERGE-OWNER: Bryan.sefcik
#ROBOMERGE-AUTHOR: bryan.sefcik
#ROBOMERGE-SOURCE: CL 21150156 via CL 21151754 via CL 21154719
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
#ROBOMERGE-CONFLICT from-shelf

[CL 21181076 by Bryan sefcik in ue5-main branch]
2022-07-20 11:31:36 -04:00

69 lines
2.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "HAL/Platform.h"
#include "Templates/Function.h"
#include "Templates/UnrealTemplate.h"
#include "VideoCommon.h"
#include "VideoDecoderAllocationTypes.h"
#include "VideoDecoderInput.h"
namespace AVEncoder
{
class FVideoDecoderInput;
class FVideoDecoderOutput;
class FVideoDecoder
{
public:
using CreateDecoderAllocationInterfaceCallback = TFunction<void(void* /*InOptions*/, void** /*InOutParamResult*/)>;
using ReleaseDecoderAllocationInterfaceCallback = TFunction<void(void* /*InOptions*/, void** /*InOutParamResult*/)>;
struct FInit
{
CreateDecoderAllocationInterfaceCallback CreateDecoderAllocationInterface;
ReleaseDecoderAllocationInterfaceCallback ReleaseDecoderAllocationInterface;
int32 Width;
int32 Height;
};
// --- setup
virtual bool Setup(const FInit& InInit) = 0;
// Shuts the decoder down AND destroys it. Do not store a pointer to this decoder in a smart pointer!
virtual void Shutdown() = 0;
enum class EDecodeResult
{
Success,
Failure
// TryAgainLater
};
virtual EDecodeResult Decode(const FVideoDecoderInput* InInput) = 0;
using OnDecodedFrameCallback = TFunction<void(const FVideoDecoderOutput* /*InDecodedFrame*/)>;
virtual void SetOnDecodedFrame(OnDecodedFrameCallback InCallback) { OnDecodedFrame = MoveTemp(InCallback); }
virtual void ClearOnDecodedFrame() { OnDecodedFrame = nullptr; }
protected:
FVideoDecoder() = default;
virtual ~FVideoDecoder();
protected:
bool CreateDecoderAllocationInterface();
void ReleaseDecoderAllocationInterface();
EFrameBufferAllocReturn AllocateOutputFrameBuffer(FVideoDecoderAllocFrameBufferResult* OutBuffer, const FVideoDecoderAllocFrameBufferParams* InAllocParams);
void* GetAllocationInterfaceMethods();
struct FPlatformDecoderAllocInterface;
OnDecodedFrameCallback OnDecodedFrame;
CreateDecoderAllocationInterfaceCallback CreateDecoderAllocationInterfaceFN;
ReleaseDecoderAllocationInterfaceCallback ReleaseDecoderAllocationInterfaceFN;
FPlatformDecoderAllocInterface* PlatformDecoderAllocInterface = nullptr;
};
}