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5.3
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UnrealEngineUWP
/
Engine
/
Source
/
Editor
/
StaticMeshEditor
/
Private
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jason hoerner
818d27257c
UDN bug fix: UStaticMeshEditorSubsystem::SetLodScreenSizes should allow values greater than 1.0. Originally it was clamped to 1.0, as the user interface sliders were clamped at that, but it's possible and useful to numerically set them outside that range, and the automation command shouldn't disallow it.
...
#rb Jason.Nadro [CL 26057490 by jason hoerner in 5.3 branch]
2023-06-16 12:40:47 -04:00
..
SStaticMeshEditorViewport.cpp
Preparation changes for removing FeatureLevel from World
2023-03-01 09:41:33 -05:00
SStaticMeshEditorViewport.h
Converting ARO-facing raw pointers to TObjectPtr ahead of raw pointer ARO API deprecation.
2023-05-16 10:52:49 -04:00
SStaticMeshEditorViewportToolBar.cpp
…
SStaticMeshEditorViewportToolBar.h
…
StaticMeshAutomationTests.cpp
…
StaticMeshEditor.cpp
Asset Editors: Deprecate OnClose and RequestClose in favor of similar functions that take in a close reason
2023-05-03 14:45:26 -04:00
StaticMeshEditor.h
Converting ARO-facing raw pointers to TObjectPtr ahead of raw pointer ARO API deprecation.
2023-05-16 10:52:49 -04:00
StaticMeshEditorActions.cpp
…
StaticMeshEditorModeUILayer.cpp
…
StaticMeshEditorModeUILayer.h
…
StaticMeshEditorModule.cpp
…
StaticMeshEditorSubsystem.cpp
UDN bug fix: UStaticMeshEditorSubsystem::SetLodScreenSizes should allow values greater than 1.0. Originally it was clamped to 1.0, as the user interface sliders were clamped at that, but it's possible and useful to numerically set them outside that range, and the automation command shouldn't disallow it.
2023-06-16 12:40:47 -04:00
StaticMeshEditorTools.cpp
Nanite support for explicit tangents
2023-05-01 07:48:12 -04:00
StaticMeshEditorTools.h
Nanite support for explicit tangents
2023-05-01 07:48:12 -04:00
StaticMeshEditorViewportClient.cpp
Changed Nanite::FResources member on static mesh render to an abstracted TPimplPtr<> to fully decouple NaniteResources.h from StaticMeshResources.h, avoiding costly full engine rebuilds whenever we iterate on Nanite, and provide us a mechanism going forward to move more of our API private.
2023-05-26 00:55:23 -04:00
StaticMeshEditorViewportClient.h
…
StaticMeshViewportLODCommands.cpp
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StaticMeshViewportLODCommands.h
…