Files
UnrealEngineUWP/Engine/Source/Editor/GraphEditor/Public/SGraphSubstrateMaterial.h
charles derousiers cc63eec190 Add Subsutrate topology previsualization on the Substrate node within material editor.
#rb none
[FYI] sebastien.hillaire

[CL 26035369 by charles derousiers in 5.3 branch]
2023-06-16 01:11:14 -04:00

17 lines
609 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Internationalization/Text.h"
#include "Rendering/RenderingCommon.h"
#include "SGraphPin.h"
class UMaterialGraphNode;
struct FStrataMaterialCompilationOutput;
struct GRAPHEDITOR_API FSubstrateWidget
{
static const TSharedRef<SWidget> ProcessOperator(const FStrataMaterialCompilationOutput& CompilationOutput);
static const TSharedRef<SWidget> ProcessOperator(const FStrataMaterialCompilationOutput& CompilationOutput, const FGuid& InGuid);
static void GetPinColor(TSharedPtr<SGraphPin>& Out, const UMaterialGraphNode* InNode);
};