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5.3
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UnrealEngineUWP
/
Engine
/
Source
/
Editor
/
GraphEditor
/
Public
History
geordiemhall
3e3aa25ca0
PR
#9389
: Allow using "spawn node" keyboard shortcuts while dragging from a pin
...
#jira UE-159588 [CL 26782132 by geordiemhall in 5.3 branch]
2023-08-02 14:44:54 -04:00
..
DragAndDrop
…
KismetNodes
…
KismetPins
…
MaterialPins
…
BlueprintConnectionDrawingPolicy.h
…
ConnectionDrawingPolicy.h
…
EdGraphHandleTypes.h
…
GraphActionNode.h
…
GraphDiffControl.h
…
GraphEditorActions.h
…
GraphEditorDragDropAction.h
…
GraphEditorModule.h
…
GraphEditorSettings.h
…
GraphSplineOverlapResult.h
…
MarqueeOperation.h
…
NodeFactory.h
…
SCommentBubble.h
…
SGraphActionMenu.h
…
SGraphEditorActionMenu.h
…
SGraphNode.h
…
SGraphNodeComment.h
…
SGraphNodeDefault.h
…
SGraphNodeDocumentation.h
…
SGraphNodeKnot.h
…
SGraphNodePromotableOperator.h
…
SGraphNodeResizable.h
…
SGraphPalette.h
…
SGraphPanel.h
PR
#9389
: Allow using "spawn node" keyboard shortcuts while dragging from a pin
2023-08-02 14:44:54 -04:00
SGraphPin.h
…
SGraphPinComboBox.h
…
SGraphPinDataTableRowName.h
…
SGraphPinNameList.h
…
SGraphPreviewer.h
…
SGraphSubstrateMaterial.h
Add Subsutrate topology previsualization on the Substrate node within material editor.
2023-06-16 01:11:14 -04:00
SNameComboBox.h
…
SNodePanel.h
GraphEditor: add a new delegate that is called when the user single-clicks on a node
2023-07-24 12:52:10 -04:00