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#jira UE-72922 #jira UE-104678 #rb thomas.sarkanen [CL 14989492 by danny chapman in ue5-main branch]
10 lines
333 B
C++
10 lines
333 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "AnimationBlueprintEditorSettings.h"
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void UAnimationBlueprintEditorSettings::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent)
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{
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Super::PostEditChangeProperty(PropertyChangedEvent);
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OnSettingsChange.Broadcast(this, PropertyChangedEvent.ChangeType);
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}
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