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Thomas Sarkanen 674240ece6 Improve infinite loop handling in animation blueprints
Change early-out for exception handling to skip exceptions for all object types in preview worlds, not just actors. Also handle excpetions in this case when the debugger is attached to the object already (allows for break on exceptions to work).
Hook the BP exception delegate to disable ticking on the skeletal mesh component so we dont keep ticking runaway scripts
Tweaked thumbnail request to not submit the same asset multiple times - this happens multiple times on compilation and can cause longer hitches when the thumbnail is requested and ticked with an infinite loop in place.

#jira UE-188277
#rb dan.oconnor

[CL 26841592 by Thomas Sarkanen in 5.3 branch]
2023-08-04 04:29:49 -04:00
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