Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_DeadBlending.cpp
daniel holden 6ccf5e03c5 Added experimental DeadBlending animation graph node.
#jira UE-184569
#rb keith.yerek
#rb danny.champman
#preflight 646e0593f85111e06c8ff205

[CL 25601022 by daniel holden in ue5-main branch]
2023-05-24 09:01:31 -04:00

34 lines
872 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimGraphNode_DeadBlending.h"
#define LOCTEXT_NAMESPACE "AnimGraphNode_DeadBlending"
FLinearColor UAnimGraphNode_DeadBlending::GetNodeTitleColor() const
{
return FLinearColor(0.0f, 0.1f, 0.2f);
}
FText UAnimGraphNode_DeadBlending::GetTooltipText() const
{
return LOCTEXT("NodeToolTip", "Performs inertialization using the Dead Blending algorithm.");
}
FText UAnimGraphNode_DeadBlending::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
return LOCTEXT("NodeTitle", "Dead Blending");
}
FText UAnimGraphNode_DeadBlending::GetMenuCategory() const
{
return LOCTEXT("NodeCategory", "Animation|Misc.");
}
void UAnimGraphNode_DeadBlending::GetInputLinkAttributes(FNodeAttributeArray& OutAttributes) const
{
OutAttributes.Add(UE::Anim::IInertializationRequester::Attribute);
}
#undef LOCTEXT_NAMESPACE