// Copyright Epic Games, Inc. All Rights Reserved. #include "AnimGraphNode_DeadBlending.h" #define LOCTEXT_NAMESPACE "AnimGraphNode_DeadBlending" FLinearColor UAnimGraphNode_DeadBlending::GetNodeTitleColor() const { return FLinearColor(0.0f, 0.1f, 0.2f); } FText UAnimGraphNode_DeadBlending::GetTooltipText() const { return LOCTEXT("NodeToolTip", "Performs inertialization using the Dead Blending algorithm."); } FText UAnimGraphNode_DeadBlending::GetNodeTitle(ENodeTitleType::Type TitleType) const { return LOCTEXT("NodeTitle", "Dead Blending"); } FText UAnimGraphNode_DeadBlending::GetMenuCategory() const { return LOCTEXT("NodeCategory", "Animation|Misc."); } void UAnimGraphNode_DeadBlending::GetInputLinkAttributes(FNodeAttributeArray& OutAttributes) const { OutAttributes.Add(UE::Anim::IInertializationRequester::Attribute); } #undef LOCTEXT_NAMESPACE